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It feels especially satisfying when the last line of a story is spoken by the spect. When the story is nearing an ending, don’t be too quick to respond verbally. See if something that the spect says would make a good ending. You can punctuate the spect’s line with a physical button, but let the spect have the final word.

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attributing fictional details to a person, place, or thing

When you attribute fictional details, you are endowing.

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People are like icebergs. There’s often more that lies beneath the surface. When a scene feels flat, go beneath the surface and read more into it. Assume that something significant underlies what the other character has said or done, and respond to that. Even if there wasn’t an intended subtext, respond as though there were.

Exercises

Two players play a scene while two observers say the subtext of what the characters are really thinking.

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When spects play as characters, they’re freed to say and do anything. They no longer need to worry what others might think because they’re playing as characters, not themselves. Spects can play in whatever way they like, and when it’s over, chalk it all up to the character.

Exercises

Two lines of players face each other, each person’s partner being the person directly opposite. One partner endows the other from a list of spect endowments, then the other endows the first from their own list. Then each moves to their respective right and repeats the process with a new endowment.

Exercises

Players work in pairs. The first player throws an energy pulse from a part of the body. The second player receives the energy with the same part of the body. The energy then travels to another part of the body and is thrown from there. The first player catches the energy in the corresponding body part. This energy exchange process continues.

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to give trust before it’s been earned

Interactive play requires trust between the players. When you trust spects, they’re more likely to trust you. The challenge is, trust needs to be present from the moment you begin to play, so there’s no time for it to be earned. This is why inter-actors need the ability to entrust spects before the trust has been earned.

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Encyclopedia of Interactive Performance