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Player B shares a perspective about an important topic. At first, Player A accommodates Player B’s perspective. As the conversation continues, Player B introduces opposition, starting with speed bumps, escalating to pushbacks, and finally engaging in full-out conflict.
Player A begins a scene with a given premise that is unknown to Player B. Player B signals when think they know what the premise is.
When the setting for a scene is visible—whether in the real-world, a virtual world, or on a physical set—the location is automatically established. However, when the environment only exists in the imagination, the location needs to be established by the players.
A player engages in a simple activity. When “Explore” is called out, the action being done is explored more deeply. When “Advance” is called, the action of the activity progresses. Exploring finds more details in the present moment, while advancing moves to a new action of the activity.
Player A establishes an activity using oblique offers. Player B joins in when the activity becomes obvious. Both players go deeper into the details of the activity without advancing the plot.
There’s a tendency to believe that the next step in a story is always something new or different. This belief can make players start chasing after plot. The fact is, what’s next can also be found within the present moment. It just hasn’t been discovered yet.
Spects need certain information in order to play. The most crucial is the context—who’s who, what’s going on, and where they are. A bit of history may also be important. This information is the exposition. Some exposition may be delivered before the story begins, but most comes out while playing.