The Encyclopedia of Interactive Performance

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going along with the intention of an offer

When you follow an offer, you go along with the idea behind it.

Exercises

Two players play a scene. Player A plays on impulses. Player B follows all of Player A’s offers.

Exercises

Two players perform a scene. Player A secretly wants Player B to respond in a particular way. It may be the way their character desires (follow) or contrary to what their character desires (inverse follow). Player B follows Player A’s intention.

Topics
go where the spect leads the story

It’s easy to assume that you know where the story should go. When spects take things in different directions, assume they’re right. Go along with them. Remember, the goal of interactive performance is to play the spect’s story.

Topics
intuitive play without concern for technique
Topics
an ending that reconnects to something from the beginning of the story

There’s a satisfaction that comes from a full-circle ending, where some element from the beginning of the story shows up again at the end. The element is similar, but the circumstance is different because of the journey of the story. A full-circle element may be an activity, a location, a circumstance, or a line of dialogue.

Exercises

Players each take a playing card without looking at it and put it on their forehead so others can see it. Players then assume characters and mingle with one another as they would at a reunion. Everyone tries to determine their positional status by how others engage with them. After mingling for a while, without looking at their cards, players line up from low (Ace) to high (King). Then players look at their cards to see how well status was communicated.

Topics
a recording used for post-show analysis

Game tapes are what sports teams use to analyze their performance after playing a game. It’s a good way to review the details of what happened once players are no longer caught up in the heat of the moment. Game tapes are also valuable tools for inter-actors. Playing in an interactive scene is different from watching one. It’s easier to see things from the outside that you may have missed while you were playing. Reviewing your work from a more objective perspective helps you see what you’re doing well and what can be improved.

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Encyclopedia of Interactive Performance