The Encyclopedia of Interactive Performance

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to respond to an offer as though it were true

If you respond to an offer as though it’s true, that’s accepting the offer. You can accept offers verbally, physically, or both.

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a character’s vulnerability that justifies change

Resisting others raises the stakes, but your character also needs to be changed. If spects have trouble changing you on their own, it helps to create an Achilles’ heel. Endow something that the spect says or does as your character’s secret weakness.

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a physical component within an activity

The activity of a scene is comprised of various actions. For example, the activity of a picnic includes such actions as finding a good spot, laying out a blanket, unpacking the basket, and eating the food. Exploring the different actions keeps the activity alive without falling into the trap of repetition.

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an offer that involves doing something

It’s easy to fall into the trap of talking heads. Actional offers help avoid this trap. In addition to speaking, do things. Actional offers advance the story through the things you do and often introduce props into the story world. The props serve an immediate purpose and they can also be reincorporated later in the story.

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to get spects initiating verbal and physical offers on their own
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what is going on in a scene
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a method of post-show reflection for teams to engage in continuous improvement

The stakes of Navy SEAL missions are often life and death. The price of failure is high. This is why SEALs implement a practice of continual improvement, including an After Action Review. If you want to keep improving your work, take a page from the Navy SEAL playbook.

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the sense that what one does has an impact

If you’ve ever played a video game using a wonky controller, you know how frustrating it is to lack a sense of agency. The game doesn’t respond to your input, no matter how hard you mash the buttons. To feel a sense of agency, things need to be responsive to your input.

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Encyclopedia of Interactive Performance