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If you respond to an offer as though it’s true, that’s accepting the offer. You can accept offers verbally, physically, or both.
Resisting others raises the stakes, but your character also needs to be changed. If spects have trouble changing you on their own, it helps to create an Achilles’ heel. Endow something that the spect says or does as your character’s secret weakness.
The activity of a scene is comprised of various actions. For example, the activity of a picnic includes such actions as finding a good spot, laying out a blanket, unpacking the basket, and eating the food. Exploring the different actions keeps the activity alive without falling into the trap of repetition.
It’s easy to fall into the trap of talking heads. Actional offers help avoid this trap. In addition to speaking, do things. Actional offers advance the story through the things you do and often introduce props into the story world. The props serve an immediate purpose and they can also be reincorporated later in the story.
The stakes of Navy SEAL missions are often life and death. The price of failure is high. This is why SEALs implement a practice of continual improvement, including an After Action Review. If you want to keep improving your work, take a page from the Navy SEAL playbook.
If you’ve ever played a video game using a wonky controller, you know how frustrating it is to lack a sense of agency. The game doesn’t respond to your input, no matter how hard you mash the buttons. To feel a sense of agency, things need to be responsive to your input.