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Exercises

Play a scene in which you either amplify or build on each offer that the other player makes.

Exercises

Play a scene in which each offer you make is dictated by someone directing either “information,” “emotion,” or “action.”

Exercises

A scene is played in which Player B periodically dictates how much Player A should resist by holding up one to three fingers. One finger is a speed bump, two fingers is a pushback, and three fingers is full conflict.

Exercises

Play a scene in which you respond to each offer that the spect makes by establishing credit or blame, being emotionally changed, or treating it as though there is an ulterior motive behind the offer.

Topics
paying attention to more than just words

Words are key to communication. So is the information that comes in other forms. It may be a tone of voice, a facial expression, body language, something implied, or something inferred. Deep listening absorbs all this information.

Exercises

Take different emotional hits off a series of random offers. If practicing alone, use an online random sentence generator to create the initial offer.

Topics

Spects are your co-creators. You want them making offers. When they do, the way you respond depends on how they’re playing. Here are some good rules of thumb.

Exercises

Two players sit on side-by-side in chairs doing nothing. There is no setup or context. Neither one says or does anything until an impulse arises. When an impulse shows up in a player, it is acted upon. The other player doesn’t immediately respond, but rather soaks in what just happened. If soaking it in causes an impulse to arise, the responding player follows it. If not, they do nothing. This process of being present and responding to impulses as they arise continues until the exercise is stopped.

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Encyclopedia of Interactive Performance