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For spects to play within a scene, they need to know three things: who’s who, what’s going on, and where they are. These three elements—characters, activity, and location—are the context of a scene. It’s the inter-actor’s job to establish the context at the beginning of a scene so spects can play with ease.
Two players play a scene in which one player is responsible for establishing the characters, activity, and location of the scene. The scene stops when all three elements have been established.
Player A begins a scene with a given premise. Player B tries to derail the premise by changing anything is not explicitly defined by Player A.
When you attribute fictional details, you are endowing.
When spects play as characters, they’re freed to say and do anything. They no longer need to worry what others might think because they’re playing as characters, not themselves. Spects can play in whatever way they like, and when it’s over, chalk it all up to the character.
Player A begins a scene with a given premise that is unknown to Player B. Player B signals when think they know what the premise is.