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Exercises

Two players stand back to back. Pressing their backs against each other, they move into a seated position. By varying how hard they push and resist, the players move in one direction or the other.

Exercises

A scene is played in which Player B periodically dictates how much Player A should resist by holding up one to three fingers. One finger is a speed bump, two fingers is a pushback, and three fingers is full conflict.

Topics

Whether the win is something small like convincing a person to do something, or something big like accomplishing the story goal, spects feel more satisfaction when they earn the win. If goals are accomplished too easily, spects don’t step up or become invested. When effort must be expended, the accomplishment of a goal feels more satisfying. You’re not doing spects any favors when you hand them the win. Let them earn it.

Exercises

Player B shares a perspective about an important topic. At first, Player A accommodates Player B’s perspective. As the conversation continues, Player B introduces opposition, starting with speed bumps, escalating to pushbacks, and finally engaging in full-out conflict.

Exercises

Two players secretly predetermine which one will win an arm wrestling match. They begin to arm wrestle, with observers calling out which one they think is going to throw the match. Eventually, the match is won.

Topics

Fiction isn’t real, but spects still need to care about it as if it were. Stories are more compelling when everyone cares about the fiction. This is why spects need to become invested.

Exercises

Two players toss a ball back and forth, apparently trying to keep it away from a third player in the middle. At least that’s how it should appear. What the two players are actually doing is throwing the ball so the third player has a relatively decent shot at intercepting their throws. When the center player catches the ball, they trade places with one of the throwers.

Topics
resisting twice before following an offer

A good way to modulate resistance is by applying the rule of three. If someone wants something, and your response is to resist, limit your resistance to two times before following the request.

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Encyclopedia of Interactive Performance