The Encyclopedia of Interactive Performance

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an offer that clearly establishes a story detail

Defined offers establish story elements in unambiguous ways. When the details of the fiction are clear, it’s easier for everyone to play.

Exercises

Player A begins a scene with a given premise. Player B tries to derail the premise by changing anything is not explicitly defined by Player A.

Topics
verbal particulars that make a fictional world seem real

There’s a big difference between “I like your house.” and “ I can’t believe you own a beach bungalow here in Malibu.” The difference is the detail that paints a specific picture.

Topics
a story ending that results in disaster
Exercises

A scene is played in which Player A is the inter-actor and Player B plays as a difficult spect.

Topics

When you hold back from playing because you’re afraid of doing something wrong, do it wrong on purpose.

Topics

Build the habit of doing the things that scare you. There’s no need to figure out why they’re scary; that’s just a way to avoid doing them. Condition yourself to take action the moment you feel the fear.

Exercises

Put on some music that you like. Clear your mind and doodle on a piece of paper. Let it be easy. Follow your impulses. See where the doodlebug takes you.

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Encyclopedia of Interactive Performance