The Encyclopedia of Interactive Performance

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Your work is not you. It’s tempting to feel good about yourself when you succeed. The problem is that you then feel awful about yourself when you fail. You can become more comfortable with failure by treating it as something outside of you. Here’s a process that may prove helpful when failure occurs.

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When you have an idea that seems too obvious, use it. Trying to find something clever or interesting impedes the flow.

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Let things impact you. Be emotionally affected by what others say and do. Respond immediately. There’s no need to stop and think. Release an emotional impulse. Your responses may be large or subtle, but they should always be present. Other players feel a sense of agency when their offers have an obvious impact on you.

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When you stop acting, you become vulnerable. It can feel embarrassing to drop your defenses and be seen in a completely vulnerable state. The thing is, others love to see you when you let down your guard. That’s why it’s so compelling to watch children play. When they let loose and dance like fairies or roar like dragons, it’s compelling to behold.

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Spontaneity is the current of flow. Things happen smoothly and effortlessly. When spontaneity gets blocked, it feels like you’ve got nothing. This is usually because of two obstacles: thinking and judgment. Here are ways to deal with each of these blockages.

Exercises

One player has eyes closed, the other has eyes open. The blind player takes the arm of the sighted player. Without speaking, the pair walk around the space. The blind player sets the pace and the sighted player guides the route. As comfort is built, the blind player may speed up the rate of travel.

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getting stuck trying to come up with an idea

Trying to come up with an idea can cause your brain to lock up. The harder you try, the more stuck you become. If brain lock occurs, take your time, breathe deep, and focus on what is present. Respond to that. You can also break mental logjams by doing a physical action or speaking before you know what you’re going to say.

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Too much tension impedes the flow of play. There are many aspects of interactive performance that can produce excess tension: fear of failure, trying too hard, angst about the past, uncertainty about the future.

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Encyclopedia of Interactive Performance