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Exercises

Player A begins a scene with a given premise. Player B tries to derail the premise by changing anything is not explicitly defined by Player A.

Topics

Whenever you feel yourself hesitate because of fear, think the words “3-2-1-Go!” and then GO! Don’t negotiate with yourself. Don’t try to figure things out. Do it before you have time to think otherwise. Treat fear like a starter’s pistol. When fear shows up, do what scares you immediately.

Topics

When spects change your point of view, it’s sometimes useful for them to see you go through the process. Here are the three steps.

Topics

If you know that it’s time for a scene to end, talking more only makes the scene run longer. Stop talking, hear what the other player has to say, and respond with a physical button, and let the scene be over.

Topics
a question that is answered either “yes” or “no”

A yes/no question gets you one of two answers—”yes” or “no.” Although the responses are limited, there are several ways that a yes/no question can be useful.

Exercises

Each player in the scene has a shadow player who tells them how to respond—either with words, sounds, or silent body language. As the scene progresses, language is used less and less, until players are only using sounds and body language.

Exercises

Player A stands facing the group, holding an imaginary giant sword. Player A can make six different moves with the sword and the group has six corresponding moves to avoid the sword.

Exercises

A player stands in the center of a circle of six to eight players. The center player crosses arms over the chest and closes eyes. The circle players put their palms up a few inches away from the center player. Keeping the body straight as a board, the center player falls in any direction. Circle players catch the center player, then gently pass the player back and forth around the circle. As trust grows, the circle players move farther away, allowing more room for the center player to fall. The process finishes with all circle players putting their hands on the center player who is set upright in the middle. Repeat for each player in the circle.

Topics
a question that clarifies motivations by asking “Why?”

One of the best ways to understand spects more deeply is to ask the question “Why?” Spects’ answers illuminate their values and priorities. This is useful information when playing the spect’s story.

Exercises

One or more players play a scene in which they ask the observers, “What happens next?” Someone tells them, then the players do that. Then the players ask what happens next again, the viewers tell them, and the players do that. This pattern continues until the scene is over.

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Encyclopedia of Interactive Performance