The Encyclopedia of Interactive Performance

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When spects change your point of view, it’s sometimes useful for them to see you go through the process. Here are the three steps.

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a character’s vulnerability that justifies change

Resisting others raises the stakes, but your character also needs to be changed. If spects have trouble changing you on their own, it helps to create an Achilles’ heel. Endow something that the spect says or does as your character’s secret weakness.

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Whoopee cushions are great. It’s fun to see people change when they sit down and the sound of a big juicy fart cuts loose. There’s something enjoyable about seeing people be altered. That’s also true in interactive performance. When spects realize that they can make you change, it makes them happy.

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Let things impact you. Be emotionally affected by what others say and do. Respond immediately. There’s no need to stop and think. Release an emotional impulse. Your responses may be large or subtle, but they should always be present. Other players feel a sense of agency when their offers have an obvious impact on you.

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Allow spects to change your mind. Whatever causes the change becomes a reflection of one of your character’s priorities.

Exercises

Players intentionally play a scene that is going nowhere. After a while, an outside observer calls out a scene booster from the list below, which one of the players applies.

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let persistence change your mind

There’s more than one way to let someone change your mind. Sometimes it happens when presented with reasons. But spects don’t always offer good reasons. You can also endow others as having worn you down until you have to give up. Children are masters of this negotiation technique.

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expressing emotional response while the spect is speaking

The interactive process involves verbal give and take. You say something and the spect responds. The spect says something and you respond. There’s a way to super-charge this process. Instead of waiting until spects have finished speaking, respond emotionally while they’re speaking. This is concurrent emotion. It’s something we do in real life all the time. While the other person is talking, we nod our heads, furrow our brows, or roll our eyes. We exhibit all manner of emotional responses while the other person is speaking.

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Encyclopedia of Interactive Performance