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Players stand in a circle. One player throws a sound to another player. The receiver catches the “soundball” by repeating the sound that was thrown. Then the receiver throws a new sound to someone else. Keep the soundball moving as quickly as possible.
Some interactive forms are played in imagined worlds where the location lives in the imagination. Engaging with imaginary elements in the environment is referred to as space work.
Think of an activity that involves many actions. Make a list of as many related actions as you can think of. Here are some activities to get you started.
Player A engages with a space-work object while playing a scene with Player B. When Player B knows what the object is, they engage with it too.
It’s possible to speak without knowing what you’re going to say. You don’t know what will show up until the words have been spoken.
Two players play a scene. Someone outside the scene calls either “Speak” or “Do.” Player A makes a verbal or physical offer, based on the instruction. Then the players wait for the next instruction, which Player B fulfills when the instruction is given. The scene continues, with players taking turns making verbal or physical offers as instructed.
The term spect-actor comes from the work of Augusto Boal. It refers to a spectator who becomes an actor, thus a spect-actor. The term is hyphenated so that it isn’t misread as spectator. The abbreviation for spect-actor is “spect.”