The Encyclopedia of Interactive Performance

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the sense that what one does has an impact

If you’ve ever played a video game using a wonky controller, you know how frustrating it is to lack a sense of agency. The game doesn’t respond to your input, no matter how hard you mash the buttons. To feel a sense of agency, things need to be responsive to your input.

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playing with full emotional commitment to a character’s perspective

When spects begin to play, they’re often nervous. They settle down when inter-actors look like they know what they’re doing. That’s why it’s best to start off playing strong. Play with full commitment to whatever you’re doing. Playing “gently” can read as uncertainty. In spects’ eyes, uncertain characters seem like uncertain inter-actors, which makes spects even more nervous. Play strong to give spects something solid to work with. It assures them that you know what you’re doing, and they’ll play better as a result.

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an unrehearsed participant in an interactive performance, often the protagonist

The term spect-actor comes from the work of Augusto Boal. It refers to a spectator who becomes an actor, thus a spect-actor. The term is hyphenated so that it isn’t misread as spectator. The abbreviation for spect-actor is “spect.”

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Fingers and feet become involuntarily active when players feel on the spot. Fidgeting fingers and feet show up in exercises like Firing line and Hot seat. If you notice this behavior in yourself, breathe deep, relax your face, and respond without judgment.

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Encyclopedia of Interactive Performance