The Encyclopedia of Interactive Performance

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getting stuck trying to come up with an idea

Trying to come up with an idea can cause your brain to lock up. The harder you try, the more stuck you become. If brain lock occurs, take your time, breathe deep, and focus on what is present. Respond to that. You can also break mental logjams by doing a physical action or speaking before you know what you’re going to say.

Topics

Too much tension impedes the flow of play. There are many aspects of interactive performance that can produce excess tension: fear of failure, trying too hard, angst about the past, uncertainty about the future.

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using a spect’s offer to get to a scripted story element

When playing from a scenario, you also follow the spect. This may take you far off the scripted path which is a good thing because it puts spects in the driver’s seat of the story. However, sometimes you need to get back to a scripted plot point or introduce an important story element. Bridging is a way to do this while making it feel as though it was the spect who got you there.

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adding detail to an offer

When you respond to an offer by adding details, that’s a build. The additional information builds out the context of the story. You can build using verbal or physical offers.

Exercises

Play a scene in which you either amplify or build on each offer that the other player makes.

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addressing undesired behavior in an in-and-out-of-story way

Sometimes spects’ behaviors spoil the process of play. When inappropriate behavior becomes an issue, you may need to address it while remaining within the fiction. This is where a call-out is useful.

Exercises

Play a scene in which each offer you make is dictated by someone directing either “information,” “emotion,” or “action.”

Exercises

The beginning and middle of a story are described. Then, a randomly selected story ending is chosen and played out.

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Encyclopedia of Interactive Performance