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Treat Twitter tweets as though they were things said to you in a scene. Use the Gimme Getter to call up a random way to respond (e.g., follow, build, amplify, etc.). Keep repeating the process, getting new ways to respond and new tweets.
Two speaking players stand on either side of a listening player. The speaking players each tell the listener a different story, one speaking in the right ear, the other to the left ear. After one minute, the listener recalls as much of each story as possible.
People are making offers all the time, but they’re not always aware of it. Take a moment to think about the position your body is in. Up until the moment that you thought about it, your body posture was an unconscious offer—something you were doing without thinking about it.
One player makes an undefined offer. The other player responds with a defined offer that clarifies the undefined offer. Players take turns initiating and responding.
When an offer isn’t fully defined, that’s an undefined offer. Undefined offers are ambiguous.
Vignettes are interactive stories that play out in a single scene, typically lasting between five and fifteen minutes. Many vignettes are focused on a one-on-one encounter between a spect-actor and an inter-actor. They may be played on a stage or in a real-world setting. The simplicity of a vignette keeps the focus on the inter-actor’s ability to engage with a spect.
Clasp the hands together in front of the chest. Vigorously shake the hands forward and back so that it causes the entire torso to shake. Keeping the throat and face relaxed, release a sound that shakes with the body.
Take a deep breath and sigh from a high pitch down to a low pitch, then slide back up to a high pitch. Take another deep breath and repeat the process.