The Encyclopedia of Interactive Performance

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Allow spects to change your mind. Whatever causes the change becomes a reflection of one of your character’s priorities.

Topics

Your character may have a strong exterior, but you add greater depth when you reveal a vulnerability that lies beneath the surface. Take the hit and be changed. Have a blind spot or an Achilles’ heel. Play for the loss. Assume the blame. In short, allow even the strongest character to have moments of vulnerability.

Topics

When you stop acting, you become vulnerable. It can feel embarrassing to drop your defenses and be seen in a completely vulnerable state. The thing is, others love to see you when you let down your guard. That’s why it’s so compelling to watch children play. When they let loose and dance like fairies or roar like dragons, it’s compelling to behold.

Topics
a list of the steps of action in a scenario

A scenario consists of a progression of beats. Each beat is defined by a step of action within the scene. A beat breakdown lays out the progression of action, helping the inter-actor map the journey of the scene. It also serves as a series of steps that assist with memorization of the scenario.

Exercises

Players do a simple activity that involves an object. Then they break down the activity into segments. They do the activity again, saying “Begin” at the start and “End” at the completion of each segment. The activity is repeated a third time, without saying “Begin” or “End.”

Topics

Spontaneity is the current of flow. Things happen smoothly and effortlessly. When spontaneity gets blocked, it feels like you’ve got nothing. This is usually because of two obstacles: thinking and judgment. Here are ways to deal with each of these blockages.

Topics
reinterpreting an offer so it fits within the story

Sometimes you need to change a spect’s offer. They may have blocked a critical story element or introduced an anachronism. Instead of blocking the offer, which disempowers the spect, reinterpret the offer in a way that makes it appropriate to the story.

Exercises

Players scatter randomly around the space. All close their eyes. Without speaking, players attempt to line themselves up in order of height.

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Encyclopedia of Interactive Performance