The Encyclopedia of Interactive Performance

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who characters are to each other

Relationship is an aspect of character that spects need to understand in order to play with assurance. It can be implied through oblique offers, but should also be clarified explicitly to avoid ambiguity.

Topics

When you try too hard, your body gets tense. The excess tension often shows up in your face. If you find yourself getting stressed, relax your face and breathe deep. When you relax your face, your body and mind will follow.

Topics

If it looks like you’re “acting,” it feels fake to spects. They either back off or start “acting” themselves. Neither response is desirable. You can instantly stop “acting” by letting go of the tension in your face, body, and voice. Keep your intention and relax your body. As a side benefit, the relaxation helps you be more fully present in the moment.

Exercises

A character reminisces about aspects from their character’s life. Then the events are played out in a flashback with the support of other players.

Exercises

Make an offer. Repeat the offer with a point of view. Continue repeating it with a progressively stronger point of view. Eventually, something new will show up. When it does, explore that.

Exercises

Research a topic that you don’t know much about. Then play a scene in which the research topic is relevant.

Topics
going against the intention of an offer

When you don’t go along with someone’s idea while still maintaining its truth, that’s a resist.

Topics
anything that makes it difficult, but not impossible, to accomplish a goal

If spects accomplish their goals too easily, they don’t become invested. When pursuing goals, resistance gives spects something to overcome. The effort required to overcome resistance makes goals feel valuable and spects feel invested.

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Encyclopedia of Interactive Performance