The Encyclopedia of Interactive Performance

Encyclopedia search

Topics

We come into this world with few boundaries and are shaped by our social surroundings. As we grow up, we’re taught how to behave. “Don’t be mean.” “Don’t be stupid.” “Don’t be chicken.” Some behaviors we adopt, others we don’t, and still others become taboo. Which behaviors are practiced vary from person to person.

Topics
endowing an element of character that the spect doesn’t like

If you endow an aspect of character that a spect doesn’t like, that’s putting it on the spect. At the beginning of a story, it’s fine to endow spects with names, occupations, and relationships. These elements establish the cloak of fiction. Beyond that, leave character up to them. Allow spects to shape their characters through thoughts, feelings, and actions. When you don’t put it on the spect, they’re free to define their own characters, which is what makes each interactive story unique.

Topics

Here is a list of various questions that serve multiple purposes in interactive performance.

Exercises

Working in pairs, one player asks a question and the other player reframes the question as a statement. Alternate who gives the question and who transforms it into a statement.

Exercises

While listening to another player (or talk radio or a podcast), repeat the words that are spoken a few seconds after they’ve been said.

Exercises

Vomit out language without controlling the words that show up. The moment that something starts to make sense, alter the course.

Topics
gradually increasing challenges to increase spect confidence and investment

When spects start to play, they’re often nervous. They’re worried that others will judge them and don’t want to look stupid. You can help spects overcome their fears through ramping.

Exercises

Do an arbitrary physical motion, then justify what action you might be engaged in. See how many you can do in two minutes.

© 2024 Interactive PlayLab
Subscribe for encyclopedia updates

Encyclopedia of Interactive Performance