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We come into this world with few boundaries and are shaped by our social surroundings. As we grow up, we’re taught how to behave. “Don’t be mean.” “Don’t be stupid.” “Don’t be chicken.” Some behaviors we adopt, others we don’t, and still others become taboo. Which behaviors are practiced vary from person to person.
If you endow an aspect of character that a spect doesn’t like, that’s putting it on the spect. At the beginning of a story, it’s fine to endow spects with names, occupations, and relationships. These elements establish the cloak of fiction. Beyond that, leave character up to them. Allow spects to shape their characters through thoughts, feelings, and actions. When you don’t put it on the spect, they’re free to define their own characters, which is what makes each interactive story unique.
Working in pairs, one player asks a question and the other player reframes the question as a statement. Alternate who gives the question and who transforms it into a statement.
While listening to another player (or talk radio or a podcast), repeat the words that are spoken a few seconds after they’ve been said.
When spects start to play, they’re often nervous. They’re worried that others will judge them and don’t want to look stupid. You can help spects overcome their fears through ramping.
Do an arbitrary physical motion, then justify what action you might be engaged in. See how many you can do in two minutes.