The Encyclopedia of Interactive Performance

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Exercises

Select the “Number/letter” category on the Gimme Getter. Press start and, based on the random prompt, say a number, a letter of the alphabet, or a random word. The prompt changes every two seconds.

Topics
implying a story element, then clearly defining it

Oblique and clarify is a technique that combines two types of offers to communicate a story element. A series of oblique offers imply the general idea, followed by a defined offer which makes it explicitly clear.

Exercises

Player A implies a contextual element by making oblique offers. When Player B has an idea of what’s being implied, they clarify it by making a defined offer.

Exercises

Two players play a scene in which Player A establishes the location using oblique offers. When Player B knows the location, they state it explicitly as a part of the dialogue.

Topics
an offer that implies a story detail

Oblique offers imply information rather than explicitly stating it. They allow spects to be smart and infer elements of the story without spoon-feeding them every single detail.

Topics
what a character does, that isn’t employment
Exercises

Player A establishes a scene according to a predetermined scenario. After a few minutes of playing along, Player B takes the scene in a different direction than is written in the scenario. Player A follows where Player B leads.

Topics
following spects when they take the story off-script

When playing from an interactive script, hold the scenario lightly. The goal is still to play the spect’s story. When spects take the story in unexpected directions, go with them. This is known as off-roading.

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Encyclopedia of Interactive Performance