The Encyclopedia of Interactive Performance

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If it feels like you can’t do something, don’t give up. Instead, double down. Commit to what you’re doing as though your capacities are far greater than even you have imagined. Greater commitment produces greater achievement.

Topics
an offer that fits well with another offer, without being identical

A complementary offer adds something new and relevant to another offer.

Topics
let persistence change your mind

There’s more than one way to let someone change your mind. Sometimes it happens when presented with reasons. But spects don’t always offer good reasons. You can also endow others as having worn you down until you have to give up. Children are masters of this negotiation technique.

Topics
expressing emotional response while the spect is speaking

The interactive process involves verbal give and take. You say something and the spect responds. The spect says something and you respond. There’s a way to super-charge this process. Instead of waiting until spects have finished speaking, respond emotionally while they’re speaking. This is concurrent emotion. It’s something we do in real life all the time. While the other person is talking, we nod our heads, furrow our brows, or roll our eyes. We exhibit all manner of emotional responses while the other person is speaking.

Exercises

Player B tells a story while Player A exhibits concurrent emotions related to the events of the story.

Exercises

Player A and Player B each play a character that they have developed. They determine (or are given) a circumstance in which their characters might encounter each other. They play out a scene that illustrates particular traits, perspectives, and characteristics of each of their characters.

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the foundation of a scene, consisting of characters, activity, and location

For spects to play within a scene, they need to know three things: who’s who, what’s going on, and where they are. These three elements—characters, activity, and location—are the context of a scene. It’s the inter-actor’s job to establish the context at the beginning of a scene so spects can play with ease.

Exercises

Two players play a scene in which one player is responsible for establishing the characters, activity, and location of the scene. The scene stops when all three elements have been established.

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Encyclopedia of Interactive Performance