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Exercises

An interrogator ask questions which a suspect answers. Whenever the interrogator isn’t satisfied with an answer, they call on Boris, an imaginary, giant thug. Boris punishes the suspect until they give a satisfactory answer, then the interrogation continues.

Exercises

Breathe in for five seconds. Hold for five seconds. Exhale for five seconds. Hold again for five seconds. During each five-second count, draw one side of a box in the air. Repeat the process for one minute.

Exercises

Play a scene in which you either amplify or build on each offer that the other player makes.

Exercises

Play a scene in which each offer you make is dictated by someone directing either “information,” “emotion,” or “action.”

Exercises

The beginning and middle of a story are described. Then, a randomly selected story ending is chosen and played out.

Exercises

Two players play a scene in which their characters are in disagreement. An outside observer calls out tools from the list below. Player A applies the tool, and gradually loses ground. Eventually, Player B wins the argument.

Exercises

Players mingle and find a partner. Player A tells Player B how to respond—either by accepting, blocking, following, resisting, building, or amplifying. Then Player A makes an offer and Player B responds as instructed. The players trade roles and the process is repeated. After that, the players go find new partners and repeat the process.

Exercises

Create 20 cards, each one listing a way to make physical contact with a spect. Play a scene, periodically pulling a random card, and justify making contact in that way.

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Encyclopedia of Interactive Performance