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An interrogator ask questions which a suspect answers. Whenever the interrogator isn’t satisfied with an answer, they call on Boris, an imaginary, giant thug. Boris punishes the suspect until they give a satisfactory answer, then the interrogation continues.
Breathe in for five seconds. Hold for five seconds. Exhale for five seconds. Hold again for five seconds. During each five-second count, draw one side of a box in the air. Repeat the process for one minute.
Play a scene in which you either amplify or build on each offer that the other player makes.
Play a scene in which each offer you make is dictated by someone directing either “information,” “emotion,” or “action.”
The beginning and middle of a story are described. Then, a randomly selected story ending is chosen and played out.
Two players play a scene in which their characters are in disagreement. An outside observer calls out tools from the list below. Player A applies the tool, and gradually loses ground. Eventually, Player B wins the argument.
Players mingle and find a partner. Player A tells Player B how to respond—either by accepting, blocking, following, resisting, building, or amplifying. Then Player A makes an offer and Player B responds as instructed. The players trade roles and the process is repeated. After that, the players go find new partners and repeat the process.
Create 20 cards, each one listing a way to make physical contact with a spect. Play a scene, periodically pulling a random card, and justify making contact in that way.