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addressing a need before it is articulated

One of the most magical ways to make spects feel like you’re on the same page is to do a form of advance follow, giving spects what they need before they even have the opportunity to ask.

Exercises

Two players play a scene in which Player A anticipates all of Player B’s wants and needs and addresses them before being asked.

Exercises

Two players toss a ball back and forth, apparently trying to keep it away from a third player in the middle. At least that’s how it should appear. What the two players are actually doing is throwing the ball so the third player has a relatively decent shot at intercepting their throws. When the center player catches the ball, they trade places with one of the throwers.

Exercises

Two players play a scene in which their objectives are in opposition to each other. They pursue their objectives for one minute, then one player plays for the loss while the other continues to play for the win.

Exercises

Catcher stands behind Faller, with hands a few inches from Faller’s shoulders. Faller asks, "Ready?" Catcher responds, "Ready." Then Faller falls backward, keeping the body straight. Catcher catches Faller, then sets Faller back up to center. Catcher moves hands back a few more inches and the process is repeated. Continue falling farther each time, until either player feels the limit of safety has been reached. Then trade roles.

Exercises

Players divide into two teams and play tug of war with an invisible rope until one side wins. If the rope stretches, the game is restarted.

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Encyclopedia of Interactive Performance