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Player A and Player B each play a character that they have developed. They determine (or are given) a circumstance in which their characters might encounter each other. They play out a scene that illustrates particular traits, perspectives, and characteristics of each of their characters.
Feelers focus on the senses. The feelings they care about may be their own, or those of others. Things like food, comfort, pain, and emotions are the priority. Their language includes words related to the senses. (“I’ve got the sense that…” “I hear you.” “It feels right”) Emotional sounds are also part of a feeler’s expression. (Mmmm. Ah. Oooh.) Feelers take actions based on emotions and intuition.
Thinkers do things “by the book.” They are most comfortable in the world of things that can be measured or quantified. The language of thinkers is full of numbers, measurements, facts and rules. Thinkers process ideas in a linear sequential progression that lead to logical conclusions.
There are two ways that people engage with the world. Some tend to think, others tend to feel. It’s useful to recognize which type of engagement is a person’s default mode. When you’re creating a character, it guides your behavior. When you’re playing with spects, it helps anticipate their responses. You can interact more effectively when you know how people are likely to respond.