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When you follow an offer, you go along with the idea behind it.
Two players play a scene. Player A plays on impulses. Player B follows all of Player A’s offers.
Spects are your co-creators. You want them making offers. When they do, the way you respond depends on how they’re playing. Here are some good rules of thumb.
There’s nothing wrong with questions. They’re valuable in many ways. However, if you resort to questions because it’s hard to make statements, that’s a problem. You need the ability to make offers as statements because it’s a clear way to establish context. Here are some ways to turn questions into statements before you speak.
When you initiate, you give the spect something to respond to. This helps at the beginning of a story, when spects are more comfortable responding than initiating.
There are two intentions behind every offer: The intention of the character, and the intention of the inter-actor playing the character. These two intentions are not always the same.
Players stand in a circle. One player says a word and points to someone. That player says a word related to the prior word, and points to someone else. The pattern continues, with players saying words related to the word spoken immediately before.
If you’re stuck for what to say, declare something. Say how you feel. Make an observation about a character, the location, or what’s going on. Let it be simple. State the obvious. When you make a declaration, you establish a detail while avoiding a question.