The Encyclopedia of Interactive Performance

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Exercises

A scene is played in which Player A follows Player B’s offers by doing physical actions.

Exercises

Five players are given a simple product for which they develop the elements of an ad campaign: the product name, package design, slogan, spokesperson, jingle, target market, and marketing strategy.

Exercises

Players mingle and find a partner. Player A tells Player B how to respond—either by accepting, blocking, following, resisting, building, or amplifying. Then Player A makes an offer and Player B responds as instructed. The players trade roles and the process is repeated. After that, the players go find new partners and repeat the process.

Topics
an offer that fits well with another offer, without being identical

A complementary offer adds something new and relevant to another offer.

Topics

Interacting is a paradox. You need to assume control and you need to release it.

Topics
going along with the intention of an offer

When you follow an offer, you go along with the idea behind it.

Exercises

Two players play a scene. Player A plays on impulses. Player B follows all of Player A’s offers.

Exercises

Two players perform a scene. Player A secretly wants Player B to respond in a particular way. It may be the way their character desires (follow) or contrary to what their character desires (inverse follow). Player B follows Player A’s intention.

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Encyclopedia of Interactive Performance