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A good way to modulate resistance is by applying the rule of three. If someone wants something, and your response is to resist, limit your resistance to two times before following the request.
As characters pursue objectives, conflict arises. For the story to progress, someone needs to win. That winner often needs to be the spect. Spects don’t get much satisfaction if it looks like you threw the fight. You need to look like you’re fighting for your objective while creating opportunities for the spect to win. That’s called “playing for the loss.”
Two players play a scene in which their objectives are in opposition to each other. They pursue their objectives for one minute, then one player plays for the loss while the other continues to play for the win.
Two players play characters who are having an argument about something important. When a person outside the scene calls “switch,” they instantly take on the other character’s point of view in the argument.
A yes/no question gets you one of two answers—”yes” or “no.” Although the responses are limited, there are several ways that a yes/no question can be useful.