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Introduce yourself to a stranger and spend two minutes getting to know each other. At the end of the meeting, take a selfie with the person.
There are times when you need to incorporate a story element with the moment at hand. It could be anything—an offer from the spect, a critical plot point, an important line of dialogue. Whatever the case, when you connect a story element with whatever is going on, that’s merging.
Two players play a scene in which they build the context of the scene. After each player has made three offers, Player B makes a wildcard offer that is unrelated to the scene. Player A incorporates the wildcard offer with the scene at hand. Then the process is repeated in a new scene, with Player A introducing the wildcard and Player B connecting it to the scene.
Players move randomly through the space without making physical contact. The leader calls out a number and players gather into groups of that number. Players make physical contact with every other person in their group. The leader calls, “Mingle,” and all players resume moving randomly through the space. Different numbers continue to be called.
Paired players face each other. One is the leader, the other the follower. The follower reflects the moves of the leader. After a while, they switch who leads and who follows.
Have you ever seen two people in a restaurant who are totally into each other? They mirror each other. Their bodies are in similar positions. When one leans forward, the other does too. They both take a drink at the same time. The fact is, when people feel connected, they tend to mirror each other.
Spects play in foreign worlds yet they’re expected to behave as natives. Modeling allows spects to see how things are done so they can do those things themselves.
Any student knows that multiple-choice questions are easier to answer than essay questions. They’re easier because the answer is provided.