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A common place to present an interactive performance is a theatre where the audience is seated, observing the action on a stage.
Using an unfamiliar object or photograph, tell a story about it as though it were part of your life.
Invention is the generation of ideas through a process of conscious thought. It’s counterpoint is inspiration. Both are useful tools when improvising.
There are two intentions behind every offer: The intention of the character, and the intention of the inter-actor playing the character. These two intentions are not always the same.
When spects care what happens in the fiction, they are invested. They know that it’s pretend, but they play as though it really matters.
An invitation to play tells the audience at an interactive performance how participation works. For those who want to play, it clarifies how to volunteer. For those who don’t want to play, it lets them know they won’t be singled out to participate. And for those on the fence, it makes the prospect of volunteering less terrifying by letting them know that they can change their mind.
Stand in a relaxed and neutral stance for two minutes. Don’t do anything. Just stand there. Be fully present. Breathe. See. Feel. Just be.
When improvising, it’s easier to play when things make sense. If something doesn’t fit, it feels like a flaw in the story. This is why inter-actors need the ability to justify. It makes things that might otherwise seem odd make sense.