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Open the mouth as wide as possible. Run the tongue around the circumference of the lips in one direction, then in the other direction.
Below are some tongue twisters that can be used to warm up vocal articulation. These (and more) can be found in the Gimme Getter app.
Some questions invite brief answers. (“What branch of the military did you serve in?”) Others require specialized knowledge. (“What strategies did you use in battle?”) If you want expansive responses that are easy to generate, ask topic questions. These can be answered from a spect’s general knowledge base. (“What was it like when you fought in the war?”)
Players play a scene in which they must make physical contact with another player before they can speak.
There’s a lot of useful software out there for training and putting on a show. Here are a variety of useful apps that come in handy, and they’re all free.
There’s a handy piece of technology that will double the speed of your skill mastery, and it costs less than a dollar. It’s called a training journal. A training journal is a place to capture ideas and track your progress.
Ideas can be captured by writing, typing, or recording. Each medium has its strengths and weaknesses. There may be times when you want to move information from one medium to another. When you do, there’s an app for that.
In interactive performance, trust is more than a platitude. Saying that you trust someone is nice, but it doesn’t mean anything until it’s put into action. Trust is demonstrated through the risks that players are willing to take with each other.
Catcher stands behind Faller, with hands a few inches from Faller’s shoulders. Faller asks, "Ready?" Catcher responds, "Ready." Then Faller falls backward, keeping the body straight. Catcher catches Faller, then sets Faller back up to center. Catcher moves hands back a few more inches and the process is repeated. Continue falling farther each time, until either player feels the limit of safety has been reached. Then trade roles.
Trust must be earned, and it usually takes a while to happen. This serves us well in life, but not in interactive performance. As an inter-actor, you’re expected to play with total strangers in ways that are intimate, aggressive, bold, and vulnerable, with barely any time for trust to be earned. This is why entrusting is an essential skill for all inter-actors. Entrusting is the conscious act of giving trust before it has been earned.