The Encyclopedia of Interactive Performance

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Charna Halpern, Del Close, Kim Johnson

A book presenting the structure and techniques for performing “Harolds,” long-form improvisations, in which full-length shows are created around central themes through improvisation.

Exercises

Player A makes an offer. Player B responds with a strange or unexpected offer. Player A responds truthfully to Player B’s offer. Repeat.

Exercises

Spend thirty seconds trying to lift a small object. Don’t actually lift the object, just try. Then stop, breathe deep, and relax. When you feel present, pick up the object. Identify the difference between the two experiences.

Exercises

Players divide into two teams and play tug of war with an invisible rope until one side wins. If the rope stretches, the game is restarted.

Exercises

Treat Twitter tweets as though they were things said to you in a scene. Use the Gimme Getter to call up a random way to respond (e.g., follow, build, amplify, etc.). Keep repeating the process, getting new ways to respond and new tweets.

Exercises

Two speaking players stand on either side of a listening player. The speaking players each tell the listener a different story, one speaking in the right ear, the other to the left ear. After one minute, the listener recalls as much of each story as possible.

Topics
something done without the awareness of doing it

People are making offers all the time, but they’re not always aware of it. Take a moment to think about the position your body is in. Up until the moment that you thought about it, your body posture was an unconscious offer—something you were doing without thinking about it.

Exercises

One player makes an undefined offer. The other player responds with a defined offer that clarifies the undefined offer. Players take turns initiating and responding.

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an offer that is open to interpretation

When an offer isn’t fully defined, that’s an undefined offer. Undefined offers are ambiguous.

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a single-scene, scenario-based, interactive story

Vignettes are interactive stories that play out in a single scene, typically lasting between five and fifteen minutes. Many vignettes are focused on a one-on-one encounter between a spect-actor and an inter-actor. They may be played on a stage or in a real-world setting. The simplicity of a vignette keeps the focus on the inter-actor’s ability to engage with a spect.

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Encyclopedia of Interactive Performance