The Encyclopedia of Interactive Performance

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Exercises

Players mingle and find a partner. Player A tells Player B how to respond—either by accepting, blocking, following, resisting, building, or amplifying. Then Player A makes an offer and Player B responds as instructed. The players trade roles and the process is repeated. After that, the players go find new partners and repeat the process.

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Spects are your co-creators. You want them making offers. When they do, the way you respond depends on how they’re playing. Here are some good rules of thumb.

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When an offer mirrors a previous offer, it’s a parallel offer. When an offer is relevant but not identical to a previous offer, it’s a complementary offer.

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There are a multitude of ways to respond to an offer. Here’s an overview of some of the most common.

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to respond to an offer as though it were true

If you respond to an offer as though it’s true, that’s accepting the offer. You can accept offers verbally, physically, or both.

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an offer that involves doing something

It’s easy to fall into the trap of talking heads. Actional offers help avoid this trap. In addition to speaking, do things. Actional offers advance the story through the things you do and often introduce props into the story world. The props serve an immediate purpose and they can also be reincorporated later in the story.

Exercises

Five players are given a simple product for which they develop the elements of an ad campaign: the product name, package design, slogan, spokesperson, jingle, target market, and marketing strategy.

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to give an offer more emotional weight

When your response gives an offer more emotional weight, that’s an amplify. Amplifying makes offers feel more important.

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addressing a need before it is articulated

One of the most magical ways to make spects feel like you’re on the same page is to do a form of advance follow, giving spects what they need before they even have the opportunity to ask.

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thinking of something related to something else

If you hear the word “birthday,” what do you think of? Birthday cakes? Parties? Presents? Getting old? Whatever you think of, those are associations.

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Encyclopedia of Interactive Performance