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Questions need answers. If you can’t come up with an answer, it limits the ways in which you can serve the spect and the story. Here are some ways to make answering questions easier.
Questions can be helpful or problematic, depending on how you use them. Before we explore how questions can be useful, let’s consider the issues they sometimes create.
There’s nothing wrong with questions. They’re valuable in many ways. However, if you resort to questions because it’s hard to make statements, that’s a problem. You need the ability to make offers as statements because it’s a clear way to establish context. Here are some ways to turn questions into statements before you speak.
Some questions invite spects to generate information, some limit their contributions, and some invisibly direct how they answer. Each kind of question can be useful, depending on what you are trying to achieve.
Working in pairs, one player asks a question and the other player reframes the question as a statement. Alternate who gives the question and who transforms it into a statement.
Player A asks a priming question which Player B answers. Then, Player A follows up with an echo question or a “why” question and Player B responds to that.
There are plenty of times when you’ll play without having everything fully defined. That’s part of the process of interactive play. But when a lack of clarity gets in the way of your ability to play, a clarifying question is well in order.
”Where did you go for your holiday?”
When you want spects to expand on an offer that they’ve made, follow up with an echo question. It invites them to add more detail without making it feel like an interrogation.