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When spects feel the impulse to speak, they often take in a sharp little inhalation of breath. It’s a subtle, but clearly recognizable sound if you’re paying attention. When you hear it happen, stop whatever you’re saying and find out what’s on the spect’s mind.
Dance to a fun song in the way that a little kid would do it.
Live as your character in one of the following ways.
See Establishing locations
When playing a scenario, there are narrative elements that need to be true for the story to work. These are locked elements.
Play a scene in which Player B wants something from Player A, and Player A plays for the loss.
If you’re stuck for what to say, declare something. Say how you feel. Make an observation about a character, the location, or what’s going on. Let it be simple. State the obvious. When you make a declaration, you establish a detail while avoiding a question.
A drill in which Player B makes random offers and Player A makes them relevant to either of their characters.