The Encyclopedia of Interactive Performance

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a training practice of subconscious focus and reward

To fast-track the development of a skill, set up a skill quest. Here’s how.

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SlidePlayer is a program that serves as a digital host, communicating with the audience through projected text. Through the use of slides, the audience is educated about how to play, volunteers are invited to participate, scenes are introduced, and promotional information is shared at the start and end of the show.

Exercises

Go to a public space where you can sit and observe. Quiet your mind and soak in everything around you. If impulses arise, act on them, but don’t try to make anything happen.

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When you’re caught in brain lock or operating in mental overdrive—slow down, breathe, and soak in the present moment. Behave as though you had all the time in the world. Put your focus on what’s going on around you. Then, respond to that.

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a relaxed state of awareness that takes in everything around you

People tend to pay attention to what’s right in front of them. As an inter-actor it’s also useful to be aware of what’s happening all around you. When you’re aware of what’s happening in your peripheral vision, you’re using soft focus. You can also employ soft focus by tuning in to the subtle sounds that surround you. Soft focus keeps you aware of what people are doing and how they’re responding without needing to look directly at them.

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When you need to come up with a character—a name, a point of view, a physicality, or the whole package—think of someone you know. It’s a quick way to access a character without much thought.

Exercises

Players close their eyes and count the number of different sounds that they can hear—near and far, loud and soft. After one minute, they see if they heard any sounds that others didn’t.

Exercises

Make an arbitrary extended sound with your mouth. Let the sound turn into a word. Follow the first word with other words and make a sentence.

Exercises

Players stand in a circle. One player throws a sound to another player. The receiver catches the “soundball” by repeating the sound that was thrown. Then the receiver throws a new sound to someone else. Keep the soundball moving as quickly as possible.

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creating the environment through the use of mime and imagination

Some interactive forms are played in imagined worlds where the location lives in the imagination. Engaging with imaginary elements in the environment is referred to as space work.

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Encyclopedia of Interactive Performance