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When you identify fictional locations with details and titles, they feel more real. “Home” is generic. “Condo” adds detail. “The condo at Glenwood Estates” conjures up the feel of a real location.
When playing in imagined-world stories, engage with the physical environment through space work. This avoids the trap of talking heads and introduces elements that can be reincorporated later on. If spects seem uncertain about the location, clarify it with a defined offer.
Some interactive forms are played in imagined worlds where the location lives in the imagination. Engaging with imaginary elements in the environment is referred to as space work.
Player A engages with a space-work object while playing a scene with Player B. When Player B knows what the object is, they engage with it too.