The Encyclopedia of Interactive Performance

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saying a line in a way that makes it feel like the end of the scene

A final inflection has a downward inflection at the end of the line and is spoken with an air of finality. Think of the way that the moral of a fable would be spoken or the last line of an old-school television sitcom would be delivered.

Exercises

Player A faces a line of players. The first player in the line fires a word at Player A, who immediately responds back with any word. Then the next player in line fires a word. Again, Player A responds with any word. This process continues down the line, with Player A responding as quickly as possible. After reaching the end of the line, Player A takes the first position in line and the last player in line (Player B) steps out to face the firing line. Player A fires the first word and Player B responds. The process continues down the line. The pattern repeats until each player has faced the firing line.

Exercises

Two characters meet for a first date.

Exercises

Two players secretly predetermine which one will win an arm wrestling match. They begin to arm wrestle, with observers calling out which one they think is going to throw the match. Eventually, the match is won.

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going along with the intention of an offer

When you follow an offer, you go along with the idea behind it.

Exercises

Two players play a scene. Player A plays on impulses. Player B follows all of Player A’s offers.

Exercises

Two players perform a scene. Player A secretly wants Player B to respond in a particular way. It may be the way their character desires (follow) or contrary to what their character desires (inverse follow). Player B follows Player A’s intention.

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go where the spect leads the story

It’s easy to assume that you know where the story should go. When spects take things in different directions, assume they’re right. Go along with them. Remember, the goal of interactive performance is to play the spect’s story.

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intuitive play without concern for technique
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an ending that reconnects to something from the beginning of the story

There’s a satisfaction that comes from a full-circle ending, where some element from the beginning of the story shows up again at the end. The element is similar, but the circumstance is different because of the journey of the story. A full-circle element may be an activity, a location, a circumstance, or a line of dialogue.

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Encyclopedia of Interactive Performance