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It’s easy to assume that you know where the story should go. When spects take things in different directions, assume they’re right. Go along with them. Remember, the goal of interactive performance is to play the spect’s story.
When you follow an offer, you go along with the idea behind it.
Two players play a scene. Player A plays on impulses. Player B follows all of Player A’s offers.
Two players perform a scene. Player A secretly wants Player B to respond in a particular way. It may be the way their character desires (follow) or contrary to what their character desires (inverse follow). Player B follows Player A’s intention.
There are two intentions behind every offer: The intention of the character, and the intention of the inter-actor playing the character. These two intentions are not always the same.
A scene is played in which Player A follows Player B’s offers by doing physical actions.
One of the most magical ways to make spects feel like you’re on the same page is to do a form of advance follow, giving spects what they need before they even have the opportunity to ask.
Two players play a scene in which Player A anticipates all of Player B’s wants and needs and addresses them before being asked.
A good way to modulate resistance is by applying the rule of three. If someone wants something, and your response is to resist, limit your resistance to two times before following the request.
Player A establishes a scene according to a predetermined scenario. After a few minutes of playing along, Player B takes the scene in a different direction than is written in the scenario. Player A follows where Player B leads.