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When the setting for a scene is visible—whether in the real-world, a virtual world, or on a physical set—the location is automatically established. However, when the environment only exists in the imagination, the location needs to be established by the players.
A player engages in a simple activity. When “Explore” is called out, the action being done is explored more deeply. When “Advance” is called, the action of the activity progresses. Exploring finds more details in the present moment, while advancing moves to a new action of the activity.
Player A establishes an activity using oblique offers. Player B joins in when the activity becomes obvious. Both players go deeper into the details of the activity without advancing the plot.
There’s a tendency to believe that the next step in a story is always something new or different. This belief can make players start chasing after plot. The fact is, what’s next can also be found within the present moment. It just hasn’t been discovered yet.
Spects need certain information in order to play. The most crucial is the context—who’s who, what’s going on, and where they are. A bit of history may also be important. This information is the exposition. Some exposition may be delivered before the story begins, but most comes out while playing.
While making a neutral sound, stretch the face and mouth as big as possible. Then scrunch it down as small as possible. Continue to alternate between being expansive and being compressed.
Players consider what would be scary to do in front of a group. One at a time, each player gets up and does their scary thing. The group gives a standing ovation after each presentation.
Feelers focus on the senses. The feelings they care about may be their own, or those of others. Things like food, comfort, pain, and emotions are the priority. Their language includes words related to the senses. (“I’ve got the sense that…” “I hear you.” “It feels right”) Emotional sounds are also part of a feeler’s expression. (Mmmm. Ah. Oooh.) Feelers take actions based on emotions and intuition.
Have you ever seen wolf pups play? They’re ferocious. They growl, snarl, pounce, and bite, but they don’t pierce the skin or draw blood. This is because they’re engaged in play. Play can be ferocious while also being safe and fun.