The Encyclopedia of Interactive Performance

 » Think, “That’s right”

Think, “That’s right”


When a player does something that seems wrong, think, “That’s right!” Assume that it’s a great choice and then figure out why. If you see it as a bad choice, it only makes your work harder because you’re starting from the assumption that it’s wrong. When you assume that a choice is right, it’s easier to figure out how to make it work.

Updated: July 23, 2024

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Encyclopedia of Interactive Performance