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If it looks like you’re “acting,” it feels fake to spects. They either back off or start “acting” themselves. Neither response is desirable. You can instantly stop “acting” by letting go of the tension in your face, body, and voice. Keep your intention and relax your body. As a side benefit, the relaxation helps you be more fully present in the moment.
A character reminisces about aspects from their character’s life. Then the events are played out in a flashback with the support of other players.
Make an offer. Repeat the offer with a point of view. Continue repeating it with a progressively stronger point of view. Eventually, something new will show up. When it does, explore that.
Research a topic that you don’t know much about. Then play a scene in which the research topic is relevant.
When you don’t go along with someone’s idea while still maintaining its truth, that’s a resist.
If spects accomplish their goals too easily, they don’t become invested. When pursuing goals, resistance gives spects something to overcome. The effort required to overcome resistance makes goals feel valuable and spects feel invested.
See: Resolution or devolution
There are two ways that the central conflict is wrapped up by the end of a story. Either the issue is resolved, making things better again, or it devolves into disaster. You can picture these concepts as a house on fire. Resolution happens if the fire department puts out the fire and the house is saved. If the house burns down, despite the fire department’s efforts, that’s devolution. Stories that end in resolution are “happy endings” which many spects prefer, but devolution can also be satisfying if spects have learned something along the way.
There are a multitude of ways to respond to an offer. Here’s an overview of some of the most common.
Discoveries bring an element of surprise to stories. The princess turns out to be his sister. The villain is revealed to be the hero’s father. Disclosure of important information is called a reveal.