The Encyclopedia of Interactive Performance

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Topics
coming up with an idea by thinking about it

Invention is the generation of ideas through a process of conscious thought. It’s counterpoint is inspiration. Both are useful tools when improvising.

Topics
to go along with a player’s intention behind an offer when it’s contrary to the character’s intention

There are two intentions behind every offer: The intention of the character, and the intention of the inter-actor playing the character. These two intentions are not always the same.

Topics
how much a player cares about what happens in the fiction

When spects care what happens in the fiction, they are invested. They know that it’s pretend, but they play as though it really matters.

Topics
information for the audience about how to become a participant

An invitation to play tells the audience at an interactive performance how participation works. For those who want to play, it clarifies how to volunteer. For those who don’t want to play, it lets them know they won’t be singled out to participate. And for those on the fence, it makes the prospect of volunteering less terrifying by letting them know that they can change their mind.

Exercises

Stand in a relaxed and neutral stance for two minutes. Don’t do anything. Just stand there. Be fully present. Breathe. See. Feel. Just be.

Topics
to make something make sense within a given context

When improvising, it’s easier to play when things make sense. If something doesn’t fit, it feels like a flaw in the story. This is why inter-actors need the ability to justify. It makes things that might otherwise seem odd make sense.

Exercises

Two players play a scene in which Player B tries to derail the scenario while Player A justifies everything that Player B introduces.

Topics
making it seem right when the spect doesn’t speak

When you’ve said something and the spect doesn’t respond, it can either feel awkward or appropriate. It all depends on how you handle it.

Exercises

A scene is played in which Player A tries to activate Player B. Player B begins by not engaging, simulating unconscious offers that a spect might make. Player A justifies Player B’s unconscious offers within the context of the scene.

Exercises

Two players toss a ball back and forth, apparently trying to keep it away from a third player in the middle. At least that’s how it should appear. What the two players are actually doing is throwing the ball so the third player has a relatively decent shot at intercepting their throws. When the center player catches the ball, they trade places with one of the throwers.

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Encyclopedia of Interactive Performance