
Encyclopedia search
An interrogator ask questions which a suspect answers. Whenever the interrogator isn’t satisfied with an answer, they call on Boris, an imaginary, giant thug. Boris punishes the suspect until they give a satisfactory answer, then the interrogation continues.
When improvising, it’s easier to play when things make sense. If something doesn’t fit, it feels like a flaw in the story. This is why inter-actors need the ability to justify. It makes things that might otherwise seem odd make sense.
When you’ve said something and the spect doesn’t respond, it can either feel awkward or appropriate. It all depends on how you handle it.
A scene is played in which Player A tries to activate Player B. Player B begins by not engaging, simulating unconscious offers that a spect might make. Player A justifies Player B’s unconscious offers within the context of the scene.
Two players play a scene in which they build the context of the scene. After each player has made three offers, Player B makes a wildcard offer that is unrelated to the scene. Player A incorporates the wildcard offer with the scene at hand. Then the process is repeated in a new scene, with Player A introducing the wildcard and Player B connecting it to the scene.
It’s important to know the character you’re playing. It’s equally important to be flexible. If you find yourself thinking, “My character wouldn’t do that,” don’t let that stop you. There are reasons to do things that feel out of character.