The Encyclopedia of Interactive Performance

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Make it personal


A drill in which Player B makes random offers and Player A makes them relevant to either of their characters.

“I found a marble.” “I’ve been looking all over for that.”

Notes

  • This drill builds the habit of keeping the focus on the characters who are present in the scene.
  • Random offers should have no apparent connection to the characters. It’s Player A’s responsibility to create the connection.

Updated: July 23, 2024

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Encyclopedia of Interactive Performance