The Encyclopedia of Interactive Performance

 » Causal scene

Causal scene


Two players play a scene with an outside observer identifying causes and telling each player what to do next. (E.g., “Because she sneezed, you hand her a tissue.”)

Variations

Symbiotes – Players identify the cause and what their partner does next. (“Because I pulled out a cigarette, you pull out a lighter and light it for me.”)

Self-service – Players announce the cause of their next offer, then do it. (One player says, “Because you were dismissive of me…” and then begins to pout.)

Causal responses – One player is the inter-actor and the other is the spect. The spect may say or do anything. The inter-actor waits for an outside observer to call “emotion,” “information,” “action,” or “prime” (priming question), then makes the type of offer called for.

Notes

  • Players do what they are instructed and nothing more.

Updated: July 23, 2024

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Encyclopedia of Interactive Performance