Causality moves a story from scene to scene. It can also shape the progression of the scene itself. Let what spects say and do cause your responses, which then cause their responses. Moment-to-moment causality helps you avoid playing for the spect and keeps you playing with the spect.
When moving from moment to moment, there are three possible causal results—emotion, information, and action.
Torrie has been called into vice principal Rock’s office. She stands in the doorway of his office. (action) Mr. Rock motions toward the chair in front of his desk. (action) Torrie rolls her eyes, comes in, and slumps into the seat. (emotion, action) “That attitude is the reason you’re in this office.” (information) Torrie silently looks at the floor. (action) “What do you have to say for yourself?” (information) Torrie angrily blurts out, “It wasn’t my fault.” (emotion, information) “What wasn’t your fault?” (information) She looks up. (action) “The fight.” (information) Mr. Rock picks up a pen and starts to write. (action) “What are you writing?” (information) “Just taking some notes.” (information) “Whatever.” (emotion) Torrie crosses her arms and wiggles her foot. (action, emotion) Mr. Rock looks up at the familiar behavior and smiles. (action, emotion) “You know, I’ve got a daughter about your age.” (information)
The combination of emotion, information, and action gives scenes depth and texture while also moving the scene forward. Allow other’s offers to cause the things you say and do.
Updated: July 23, 2024