The Encyclopedia of Interactive Performance

 » Called resistance

A scene is played in which Player B periodically dictates how much Player A should resist by holding up one to three fingers. One finger is a speed bump, two fingers is a pushback, and three fingers is full conflict.

Variations

Gimme Getter – Set the Gimme Getter for the random number category with a maximum number of three. Player A periodically checks the Gimme Getter to see the type of resistance to engage in.

Notes

  • Resistance is called periodically, not constantly.
  • When playing full conflict, shift back and forth between who has the upper hand.

Updated: July 23, 2024

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Encyclopedia of Interactive Performance