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Backlead the action


Player A secretly comes up with something for Player B to do. Then they play a scene in which Player A backleads Player B to do that thing without instructing them. When Player B does what was backled, Player A gives a stroke and the scene is over.

Variations

Anticipate the need – Player B tries to anticipate what Player A is backleading and do it as soon as possible.

Notes

  • When backleading, establish clear context and use oblique offers.
  • Backlead physical things (e.g., open the door) and conceptual things (e.g., invite me to dinner).

Updated: July 23, 2024

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Encyclopedia of Interactive Performance