The Encyclopedia of Interactive Performance

 » Earning the win

Earning the win


Whether the win is something small like convincing a person to do something, or something big like accomplishing the story goal, spects feel more satisfaction when they earn the win. If goals are accomplished too easily, spects don’t step up or become invested. When effort must be expended, the accomplishment of a goal feels more satisfying. You’re not doing spects any favors when you hand them the win. Let them earn it.

Updated: July 23, 2024

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Encyclopedia of Interactive Performance