The Encyclopedia of Interactive Performance

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Exercises

Play a scene in which an inmate and a loved one are spending their last time together before the inmate is sent to the electric chair. Each character may only speak a total of three lines.

Exercises

Player A plays the host, Player B plays the inter-actor, Player C plays the spect. Player A leads a spect debrief for an imaginary scene.

Topics
paying attention to more than just words

Words are key to communication. So is the information that comes in other forms. It may be a tone of voice, a facial expression, body language, something implied, or something inferred. Deep listening absorbs all this information.

Topics
an offer that clearly establishes a story detail

Defined offers establish story elements in unambiguous ways. When the details of the fiction are clear, it’s easier for everyone to play.

Exercises

Player A begins a scene with a given premise. Player B tries to derail the premise by changing anything is not explicitly defined by Player A.

Topics
verbal particulars that make a fictional world seem real

There’s a big difference between “I like your house.” and “ I can’t believe you own a beach bungalow here in Malibu.” The difference is the detail that paints a specific picture.

Topics
a story ending that results in disaster
Exercises

A scene is played in which Player A is the inter-actor and Player B plays as a difficult spect.

Topics

When you hold back from playing because you’re afraid of doing something wrong, do it wrong on purpose.

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Encyclopedia of Interactive Performance