The Encyclopedia of Interactive Performance

 » Justifying “nothing”

Justifying “nothing”


A scene is played in which Player A tries to activate Player B. Player B begins by not engaging, simulating unconscious offers that a spect might make. Player A justifies Player B’s unconscious offers within the context of the scene.

Variations

Justifying resistance – Player B actively resists engagement. Player A justifies why the resistance is right.

Notes

  • Player A treats Player B’s behavior as correct.
  • Player B’s non-engagement is just the starting point. If Player B feels moved to engage, they should do so.

Updated: July 23, 2024

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Encyclopedia of Interactive Performance